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FABIEN CALABRIA

  • Music Composition
    Composition across multiple genres
  • Multi-instrumentalist
    Guitar, Bass, Drums, Piano, Tuned percussion
  • Sound Design
    Foley, recording, synthesizing, layering, and processing audio
  • Mixing, Mastering
  • Audio integration
    Integrating audio in Unity and Unreal Engine
    (Metasound)
  • Audio Middleware
    Using FMOD and Wwise for creating adaptive and reactive audio
  • Version Control Systems
    Git, Perforce, Unity Version Control

Classically trained in guitar and music theory, I have over two decades of experience in computer-based audio production.
I began working as a freelance composer and sound designer for linear and interactive media in 2022, alongside a full-time position as an IT technician.
In 2026, I left IT to focus exclusively on music and sound.

I won the “Best Music” award at the ‘Fantasy/Sci-Fi Film & Screenplay Festival’ for the first short movie I scored: “Mosaic”.

I’m a trailer music composer for Transported Audio and a moderator for Max Konyi’s Discord server which boasts a vibrant community of over 3500 members.

 

I can play and record both acoustic and electric guitars, as well as bass.
Additionally, I have an extensive collection of virtual instrument libraries, ranging from orchestral instruments to cutting-edge electronic sounds, world music instruments to cinematic effects. Each instrument is playable note by note on my keyboard, giving me a vast array of sonic possibilities at my fingertips.

 

Crafting game music isn’t just about making something that sounds good. It’s about turning visuals into an interactive auditory experience. While good production skills are crucial, understanding mood techniques, emotional atmospheres, and using music as a storyteller are just as important. From layering to adaptive music, connecting instruments with ideas and characters, there are numerous ways for composers to make a game truly immersive.
This dedication sets me apart from generic music libraries.

 

Working with tools like FMOD, and Wwise, I take audio features from early concepts all the way to in-engine implementation. Instead of sending raw audio files back and forth, I work directly inside your build to make sure the audio works where it actually counts: during gameplay.

What this looks like in practice:

  • Adaptive Audio Design: Creating soundscapes and music systems that react dynamically to what’s happening on screen.

  • In-Engine Implementation: Testing, tweaking, and balancing audio directly in context so combat feedback, timing, and mix levels feel right.

  • Fewer Iteration Cycles: Handling implementation myself to take technical overhead off your core team and keep iterations fast.

If you want audio that feels integrated into your project rather than layered on top, let’s talk.

 

VIDEO GAMES | LATEST PROJECTS | MUSIC CREDITS

MOBILE GAME

VIDEO GAME

VIDEO GAME

MOVIES | MUSIC CREDITS

VIDEO GAMES | SOUND DESIGN CREDITS & RE-DESIGN

MIRRORBOUND

Sound Design for a Video Game

MIN/MAX

Sound Design for a Video Game

DARIA

Sound Design for a Video Game

LINK'EM

Sound Design & Music for a Mobile Game

MANDATED FATE

Sound Design for a Video Game

DHALMAN

Sound Design for a Video Game

BEWITCHED BOOMERANG

Sound Design & Music created in a few hours for a Game Jam (Ludum Dare 52)

STAR RISING
‎

Sound Design & Music for a Video Game

Metal Gear SOlid

Sound ReDesign for a Contest

DESTINY

Sound ReDesign for a Contest

GEARS 5

Weapon Sound ReDesign

VALORANT

ANIMATION | SOUND DESIGN CREDITS

THE UNUSUAL TALE
‎

Sound Design for an Animation

THE UNUSUAL TALE
‎

Sound Design for an Animation

SWAMPVILLE
‎

Sound Design & Music for an Animation

SPLENDA
‎

Sound Design for a Commercial

"Fabien is very good with music production. Like great ... not  "good for upwork" but instead  "AAA quality". If you want a professional result you are going to want to work with him."

Colin N. Game Designer

"Extremely professional and skilled, also very communicative so it has been very easy to work with him. The work has been perfect."

Jose M. Producer

"Fabien was wonderful to work with! He is a very talented sound engineer. If you have any doubts about hiring him, let this review assure you that, he will get the job done exactly as you wish!"

Dylan B. Game Designer

"Fabien did a really great job for me in a very reasonable time frame. I chose him because he displayed knowledge above and beyond what I needed. I definitely recommend him! Thanks for the music, sir!"

Josh L. Producer

Are you looking for you own soundtrack or sound effects?

2026 | Website by Fabien Calabria